| Medicines
The Discovery Process |
an interactive computer-based tutorial to introduce the principles of the drug discovery process David Dewhurst, Shan Oswald, Martin Todd, Jake Broadhurst & Stewart Cromar |
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| This highly interactive program combines a tutorial and a self-assessment exercise in the form of a game. Tutorial this is divided into several sections, each of which may be accessed in any order:
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| High quality colour graphics are used extensively throughout the program, and features such as animation, a glossary and hotword facility are used to enhance student learning. The program is highly interactive and uses several features to promote this. For example, the main sections all have associated student tasks/self-assessment questions, e.g., true/false questions with feedback, drag-and-drop exercises, data interpretation exercises, calculations, case histories, role-play decision-making group activities. These are designed to consolidate knowledge and to allow students to self-assess their understanding of the section they have completed. They are also used to present additional information and explanations through the feedback. Glossary (definitions of terms) and hotword/hypertext links (fuller explanations of terms and concepts) are used throughout. The section of multiple-choice questions allows students to self-assess their knowledge. The learning package is intended to be used either: to support existing teaching of modules containing pharmacology, or for independent study. Brief trials with high school students have indicated that it would occupy students for one to two hours of study and that it works best when students study in pairs. Student Exercise - takes the form of a game and is designed to complement the interactive tutorial. Students are placed in the shoes of a project team working for a fictitious pharmaceutical company Lion Pharmaceuticals. They have a brief to identify three potential new medicines to treat prostate cancer (the selected disease area) starting with Lions library of compounds and an identified target (a key enzyme). The team have to make crucial decisions at each step of the process. Poor decisions trigger the intervention of a Project Manager whose job is to keep the team within budget and on schedule. He advises the team when he intervenes but also penalizes them with the loss of a life. The team have to complete the task with the loss of fewer than five lives. The game is divided into four sections which follow closely mirror the approach of the tutorial program.
The emphasis is on reinforcing their learning and highlighting important principles of the discovery process e.g. efficient use of resources, use relatively inexpensive in vitro testing for preliminary screening, in vivo (animal) studies are expensive, the discovery process is long (several years) and very costly. |
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Language Versions: English Recommended System Requirements: Target Audience: Particularly suitable for high school students and first year undergraduates from a range of biological science, medical and health-related courses, new scientists/employees in the pharmaceutical industry. Price: £250 (multiuser, educational license) Click
here to see a review of this package from CTI Medicine. ISBN 1-874758-40-9 |
Click on one of the above screen grabs to see full size image. |
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