|Experimental Design|| a
highly interactive computer based learning package to teach better experimental
Authors: Michael Festing, David Dewhurst and Jake Broadhurst
'Experimental Design aims to help researchers, particularly those working with animals, to design more effective experiments which will deliver more information, produce more conclusive results, improve interpretation and reduce the number of experimental animals required. It combines real life scenarios, working examples and background theory and throughout the student learns by exploration and engages in interactive practical exercises that give hands on exposure to the key concepts in experimental design. The program has been designed with the close collaboration of research scientists in industry and academia. In addition, members of the scientific community ranging from post-graduates to project leaders have evaluated the software to ensure the appropriateness of its content.
Aims: to enable the research scientist to:
- estimate the number of animals needed to attain the scientific objectives economically and effectively.
- select a suitable animal model
- avoid bias and deal with variability
- use appropriate statistical methods or more effectively consult professional statisticians
Sections exploring the key issues in experimental design are accessed from a menu.
Language Versions: English
Recommended System Requirements:
Target Audience: This program is aimed at all research scientists using experimental animals, but the principles of experimental design are applicable to most areas of biological and medical research.
Price (Education): £50 (single user licence); £299 (multiuser/departmental licence)
Price (Non-education): £100 (single user); £600 (multiuser/departmental licence)
ISBN 1 874758 43 3
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